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Kerbal space program service bay status
Kerbal space program service bay status













kerbal space program service bay status

It was immediately clear the optimal design would include a big first stage, deploying a tiny orbital vehicle payload to low Kerbin orbit. Everyone wanted to give Jeb at least a fighting chance of landing this thing. We even considered leaving the battery out, but quickly realized the engine gimballing alone would make it very difficult to pilot. The first iteration used just a command chair and one of each of the things Jeb needed to maintain control of the vessel. We knew every design decision would be critical to the success of the mission. There’s a lot to cover here, so let’s dive right in.Īt first, the engineers focused on landing only on Mun and returning. This story focuses on one such problem: land a single Kerbal on both moons in a single mission and return safely using the lowest budget at takeoff. You could put the MPL on a rover and drive around, but I personally find a reusable lander and orbiting MPL/refueling station to be more time-efficient (I don't want to spend the whole night rovering across biomes).ĮDIT: if you don't have the MPL unlocked yet, I'd still suggest leaving the materials bay/goo canisters in orbit around the Mun when you head back from this mission- that way the next time you don't have to bring them with you, you can just dock the MPL and clean the experiments.In the realm of hard problems, Kerbal Space Program offers many options. After they are clean you can use them again. Normally you can only take a single measurement for a materials bay and goo canister, but if they are on the same craft as a mobile processing lab, you can take the data out like /u/SmartAlec105 said, then right-click on the MPL and select "clean experiment(s)". In addition to what has been stated below, in order to collect "all the science the Mun has to offer" (which is a ton, there are 10+ biomes on each I believe), a common and extremely useful method is the use of a mobile processing lab and "biome hopping". The problem with crew reports is that if you take a crew report in one area and take another in the same or different area it will always overwright, the only way to work around this is by taking all crewreports in one cockpit and putting them in a seccond one.ĮDIT: apperantly there is no science gain falloff with transmitting crew reports so disregard that duel command pod part Say you take some readings on your thermomitor, eva, get the data, return to command pod and do it again with the exact same science data you will be given a prompt telling you that you are about to overwright the old data but as long as its not the same data you can store as many thermomiter readings as you want. When a kerbal enters a command pod all the science reports and expiriment data are then stored in that command pod With reusable science moduels your kerman can go on eva float up to the moduel and extract the data this data is kept on the kerbal untill he is retrived or enters a command pod.

#Kerbal space program service bay status how to

But got to the issue of how to store data. Trying to build XP and collect all the science the Mun has to offer.ĭecided, maybe it best I make a rover so I hit a few biomes in every mission. I brought 6 crew, 2 pilots, 2 engineers, and 2 scientists to the Mun with the science equipment listed above. Similarly with crew reports, can I store multiple crew reports in one command module? Basically, whats the most efficient way of collecting science and returning it to Kerbin, using the Mun and Minmus as training grounds. If I want to get this data back to KSC, do I have to bring the Material bays and goo canisters and thermometers back to Kerbin with me? Or can I take the science data and store them in the command capsule?

kerbal space program service bay status

I would like to get 2 unique samples of each type of science on the Mun in 2 different Biomes. It has 2 Material bays, 2 goo canisters, and 2 thermometers. Send us a message with proof, and we'll give you some flair to show it! Disable header animation Enable header animation Δ | Support/bug reports | KerbalAcademy | ConsoleKSPĬan someone explain to me how storing Science data works? For example, If I want to take a science lander to the Mun. Last contest's winner: forteefly1998! Have you developed a mod? See this page for more infoĬommunity Teamspeak Server Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP See the discussion on misc posts for more info No posts unrelated to KSP or memes and image macros. Please remain kind and civil at all times















Kerbal space program service bay status